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Understanding the Rules of Kubb
by Chrysta Baker

Kubb Game is one of those games that takes just a few minutes to learn and is easy to play, but if you are just learning how to play the game without the assistance of a seasoned Kubb Games professional, you may be a little confused on how the game progresses from start to finish. While the Kubb Game rules are not set in stone and can be adjusted based on your own preferences, there are a few situations during each round of play that you may want to understand more fully before the Kubb Game match begins.

Kubb Game consists of 21 wooden game pieces, including one king, four corner stakes, six throwing batons, and ten Kubb Game blocks. The field is set up, much like a soccer field or basketball court. The four corner stakes are used to mark the four corners of the Kubb Game playing field, approximately 5 by 8 meters. In the center of the field the king is placed, dividing the field into two opposing sides. On opposite ends of the field each team places their five Kubb Game blocks, equally spaced in a straight line between the two corner stakes on their own side. Play begins with one team standing behind their own row of Kubb Game blocks, called the baseline, by throwing all six of the batons at the blocks lined up on the other side of the field. If you like, you can determine which team goes first by either flipping a coin or having one member from each team throwing one baton each at the king. Whoever gets their baton closest to the king without knocking it over gets to go first.

Kubb Game teams can consist of just one player or as many as twenty players each. However, the ideal number of players per Kubb Game team is between three to six players each. This will keep the game moving and allow each player to participate during every round of play. In Kubb Game, the batons must be thrown in an underhand style, allowing it to fly through the air in an end-over-end flipping manner. Spinning the baton like a helicopter propeller horizontally is not allowed.

The object of Kubb Game is to knock over as many blocks as possible per turn using the batons. When Kubb Game blocks are knocked over, they are thrown to the opposite side of the playing field from behind the baseline and repositioned as a field Kubb after each round of throwing. When field Kubbs are raised to their standing position, they must be turned upwards in the exact spot that they lay by the defending Kubb Game team. They can raise it in any of the four directions possible that they like, but it must not be picked up and repositioned. A field Kubb must always be raised at least one Kubb length away from the Kubb Game king or any of the four corner stakes.

The first Kubb Game team stands behind their baseline and each member of the team throws one of the six batons at the baseline Kubbs on the other side of the field. If there are less than six Kubb Game players, each player lines up in a set order and throws a baton, rotating through the players in the same order they started. If there are more than six Kubb Game players then the additional players will be rotated in between each round of play, but substitutions cannot be made during the round of play. The six players must be established before each round of play so, so ringers cannot be rotated in during that round of Kubb Game play.

As play begins, let us say that Team A starts by knocking over two of the baseline Kubbs during their first round of throws. After all six batons are thrown then those two blocks are thrown to the other side of the field because they are now considered field Kubbs. Team B then throws those two field Kubbs to the other side, anywhere past the king line, but within the Team A playing area as indicated by the corner batons. Team A will then stand these field Kubbs up directly where they landed without repositioning them. Team B now gets to throw their batons, but they must first knock over these two field Kubbs before they can attempt to knock over any of the baseline Kubbs. All of these throws will take place behind their own Team B baseline.

If Team B managed to knock over the two field Kubbs and also some of the baseline Kubbs, then all of those Kubbs are thrown across the field past the Kubb Game king to the opposite side of the playing field by Team A. As happened before, Team B would now stand these new field Kubbs up directly where they landed and Team A would then begin their turn again, throwing their batons from their baseline. However, if Team B only managed to knock over one of the two field Kubbs during their turn, leaving one Kubb piece out on the playing field, then Team A will gain a field advantage. What this means is that during that turn their new baseline will be moved up to wherever the closest Kubb piece to the king left on the field remains. An imaginary line is drawn parallel to their baseline wherever that field piece happens to still be standing on their side of the Kubb Game field.

Team A then tries to knock over the field Kubbs on the opposite side of the field, followed by an attack on the baseline Kubbs. Kubb Game play continues in this manner, back and forth, with baseline Kubbs becoming field Kubbs and throwing lines being moved up and down the Kubb Game field with every turn. The Kubb Game continues until one team manages to knock over all the Kubb Game pieces on the other side of the field which will allow them to finally try to knock over the Kubb Game king. If the team does not manage to knock over the Kubb Game king during their turn, then play continues as before. As you can imagine, this can last for minutes or hours, depending on the abilities, skills, and strategies of the Kubb Game players.

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